Plan Zuid

Municipality of Amsterdam

local partners: Bright, 02025, Space&Matter

engagement: ~140 policy makers, 40 local residents through 8 play sessions

application period: May - December 2019

scale: neighbourhood

The Climate Game has been launched during the announcement of the Amsterdam Climate Agreement in 2019. During the initial sessions of the game residents from the Apollobuurt and Stadionbuurt met experts representing the various departments of the Municipality of Amsterdam, together with VVEs and homeowners from the neighbourhood. Interested in local energy generation opportunities, they looked  both into energy generation alternatives for individual apartments and public areas. Participants proposed a semi-covered sports facility with solar panel roof networked with a mini-grid and aquathermal energy in Noorder Amstelkanaal as possible decentralized solutions.

After these outcomes of the pilot, the City of Amsterdam asked our team: “What if the game engaged not only with one, but multiple neighbourhoods in cities and start to support learning across comparable neighbourhoods, merge initiatives, and help plans for progress”.

Before rolling out the game to new Amsterdam neighbourhoods, we needed to tackle ‘participation’ within the organisation [City of Amsterdam] first. Not only is the city and the assignment [energie transition and climate adaptation] complex, the way decisions are taken in the municipality is also rather complex. Before reaching out to the communities, it appeared that the civil servants needed to participate first. So we met and played the Klimaatspel with a total of 8+1 departments in the city.

Up until today over 150 people joined at a total of 10 Klimaatspel sessions. Only in three of them were residents present, the other seven sessions were played mostly by civil servants and experts. Obviously various departments have differing interests on how detailed or abstract the data should the game be, on whether the game should be keep focused or more integral, on whether the purpose would be better to remain pure learning or implementation…]

Our team discovered that the expectations of departments from the game differed largely: some of these themes fundamentally questioned the need for participation, while others did not believe in any systemic transitions without the genuine engagement of crowds.

The Aardgasvrij team expressed their need for engagement with communities expressed most strongly. Not only for the sake of ‘vrijblijvend gezelligheid and learning’, but to really input local implementation plans [buurtuitvoeringsplannen]. This team also worked closely with Stichting Woon!, an organization guiding social home residents. Woon! Seeks financial constructions for involving renters in the energy transition debate.

Partnership with Data Companies

After the first pilot game development phase, our team progressed to find missing datasets that will help run the game more accurately. Game datasets included over 100 strategic interventions on the household, city block, and neighbourhood scales in themes such as energy, mobility, public space and water. Being able to calculate in an indicative manner and provide feedback to players required data in two forms: cost of the investment per household or collective, and the CO2 reduction of a given intervention. Klimaatspel went on to create necessary partnerships for necessary data